21 February, 2009

Sticking w/ conceptual rig

I decided to stick with the rig I used for previz rather than go with a new one for each character. I've modified the rig with blend shapes so I can do a morph transform on Dan rather than the flash idea I had originally gone with. This is going to save some time for animating due to my familiarity with the rig and now I don't have to model and rig two characters!

No comments: